REVIEW: Finding Molly: An Adventure in Catsitting

Finding Molly: Adventures in Cat-Sitting is an ongoing webcomic written by Justine Prado, illustrated by Jenn St.-Onge, and published by EMET Comics. I’d also like to make a point to note of both the colorist, Carey Pietsch, and letterer, Joyana McDiarmid, because both roles are integral but also so well done in this comic.
Finding Molly is an ADORABLE little webcomic that I want to hold in my grubby little fangirly hands in a physical copy, and I can only hope someday it comes true. I wish I could just write this line a dozen times and tell you to go view it every day, but I realize I can’t just do that, and I have to tell you what it’s about. SIGH.
Finding Molly is a lovely coming-of-age story about an artist stuck in a horrible rut, done with college but not fully flung into adulthood, doodling little more than her cat and blogging while trying to figure out how to break her block. Her BFF talks her into moving out of her parents’ house and into the big, dazzling city to find a means of self-sufficiency and new muse. Molly jumps on the idea and finds the city rather lonely while everyone else, with their ‘real’ jobs and adult lives, is busy and leaving her out of their plans.
But, Molly eventually finds her groove in the unlikely career of cat-sitting and making snarky comics about her experiences with it. Her friends love it, her family loves it, and all of her clients do too. But day-to-day life is still uneasy, and making sure she can pay rent and keep a social life all at once is a new challenge for Molly. How will it go?
The art of Finding Molly is adorable and beautifully colored, really making the reader identify with and root for Molly. The coloring is appropriate and subtle, with memories in sepia and character hints in faded colors. The writing is true-to-life and flits between hysterical and meaningful while maintaining a lightness to it. I’m immensely impressed with how Justine Prado has turned a relatively unique story into something so universal it feels like it could be talking about anyone (or me, for example, even though I have a dog.) Addressing the universal struggles of artists everywhere leads to a fun comic that all sorts of readers can identify with and find amusing.
Finding Molly can be read here at: http://emetcomics.tumblr.com/post/137571789762/our-new-webcomic-finding-molly-an-adventure-in (updated frequently!) I pray for a day when I can hold a full paper copy in my hands. Maybe we could all start a petition?
Go show Finding Molly by Justine Prado some love, huh?  😀

A Genuinely Positive Romance: Calling Her Bluff

Calling Her Bluff is a 114-page romance novella written by Kaia Danielle  for a Vegas-themed romance anthology. The story focuses on Kamaria Wilson, a romance novelist, who has traveled to Vegas for a convention and hooks up with a genuine, one-of-a-kind Nice Guy.. and that’s where the trouble starts.
Continue reading A Genuinely Positive Romance: Calling Her Bluff

Beyoncé and Blue: Parenthood IS a Lifetime Achievement

Beyoncé recently stated publicly she feels her greatest achievement was giving birth to precious Blue Ivy, and is receiving undue hate for it from people who are very likely not parents and have not given birth, let alone dealt with a miscarriage.

So, I want to help clear away some of the misunderstanding for these people.

Birth is held as sacred in numerous cultures on a massive global scale. I want readers to note that it is almost exclusively western and colonized/assimilated cultures that demean birth and relegate it to something less than because it is seen as a woman-only experience, and is therefore subjected to everything the misogynistic patriarchy has to offer.

Birth is a transformative experience. It is a finely-tuned intimate process in which a new spiritual being is birthed into the physical realm of the breathing. The interconnected interplay of a complex cocktail of hormones and chemicals in the baby’s and parent’s bodies has a lifelong impact, to the point of any amount of cortisol (stress hormone) in the birthing process can cause lifelong health issues in either one or both.

This is not an easy thing to go through, and comments about ‘popping out a baby’ prove absolute ignorance and misogyny to the highest degree, for whoever cannot respect someone giving birth can never respect them outside of birth. Many first births, like is the case with Beyoncé birthing Blue Ivy, span well over 24 hours. There are several stages in labor, starting up to several weeks before the birth day with early priming contractions. Then, in full fledged labor, after either the cervical plug is lost or the amniotic sack ruptures (though that does not happen spontaneously without labor having already started very frequently, despite popular media portrayal), there are different and strengthening levels of contractions.

When someone giving birth is respected during this process, contractions generally do not hurt unless there is a co-ocurring issue. Comfortable lighting, respected privacy, and ability to actually move in labor have been shown to decrease perceptions of pain. This is because the flow of oxytocin is not impeded.

But many given birth aren’t respected, as proven by these disgusting comments from misogynistic so-called supporters or fans, and therefore birth becomes extremely painful for many in western cultures where inductions and forced surgeries are freakishly the norm.

I have hope that Beyoncé’s birth was respected, as it should be. I hope it was lovely for her.

But it’s deserving of respect for more reasons than just because of the physicality of it. Birth is also a spiritually transformative experience, and by that I mean it transforms one’s spirit to go through it. There is a point most who have given natural birth talk about: The Wall. This is hard to quantify, but I will attempt it. There is a point during what is called the Transition Stage, when the cervix quickly and suddenly widens from 7 cm to the appropriate 10 to allow the baby’s head to begin to crown, or pass through the birth canal. It’s usually the point someone feels the urge to begin breathing down the baby on their own when uninterrupted (again contrary to crappy popular representation, someone giving birth does NOT need coaching on when to push, the body tells them). But this sudden dilation is not easy.

The body naturally encourages pushing when fully dilated, but because of the speed with which dilation occurs the body may not be able to speed up oxytocin production as quickly. Which means that transition is felt..all of it. So we get The Wall. The urge to push, and pushing itself, is a relief because of counter-pressure. But the waves of contractions are exquisitely felt and make it difficult to push. Rock, meet hard place.

Those who cannot overcome that Wall are not weak, but need extra support and respect. Perhaps room to move, lower lighting, or better pain relief. Those who overcome The Wall and let go take great pride in it, and rightfully damn so.

It is no mistake that a uterus in labor is the strongest part of the human body, inch for inch, and creates contractions exerting up to sixty pounds of force per inch. That is no joke, and nothing to just be written off as “popping out a baby.”

Demeaning such a transformative and physically raw, strong act and human miracle simply because itn is associated with people with uteruses is, yes, absolutely misogyny. And anyone who does not have a child or has not witness birth will generally never understand.

Yes, it is a Life Achievement. And to many who have gone through it, the Ultimate Life Achievement.

But go ahead and call yourself a feminist/feminist ally while demeaning a Black woman who had the strength and willpower to birth another human being, especially after a loss. That’s none of my business…

“Appropriating” Nerd Culture & Gross Misuse of Loaded Language

By now, I’m sure many of us in the nerd community have realized (or I hope we have) that a certain game designer, who shall remain unnamed, is a bit of a bullyish jerkwad. Said jerk has shown his hateful innards all over twitter before, but this week hit a very gross new low.

The designer tried to ‘call out’ an actress and former nerdy tv host for ‘appropriating’ nerd culture.

Let’s get one thing out of the way first: appropriation is an act of genocide. I don’t need to explain how, plenty of other Indigenous folk in the community already have (Dr. Keene, for example). Take it as it is or delve into the research yourself.

Here’s the interesting thing with this purposeful misuse of this word: it proves this elitist misogynistic individual is aware of what appropriation is and the fact that it is harmful. Coming from someone who claims they don’t ‘get’ cultural appropriation, or think it’s ‘a joke,’ when confronted about some recently-famed rappers, this is ironic. So ironic, in fact, it almost comes off as some odd self-satiring performance piece.

So what the everloving hell was he really trying to say here by hurling such an accusation at a woman of color? Is he claiming nerds are being genocided by women and people of color involving themselves in their own nerdy hobbies? Is he claiming only white male nerds have a right to nerd culture, and are being genocided for it? What, exactly, is being killed off and stolen and purposely misrepresented with intent to destroy here, dear designer? I’d REALLY like to know.

Because while I have heard rumors about the behavior of the actress he decided to take a dump on last night, which is entirely within his arsenal of gross things he’s done before (and most notably to women), I’ve never come across anything to make me think this actress isn’t a nerd. And this isn’t the first time he’s hurled this insult at a woman, or a person of color. I don’t recall ever seeing him question this actress’s co-hosts, or even other (white) actors of popular comic book films.

Mind you, I don’t really care whether or not anyone thinks this actress is a nerd, because anybody can be a nerd, there are no qualifiers. Nerd culture is not connected to a minority voice or marginalized race or ethnicity. And honestly, most of it was not created by men even. It’s been women driving and saving fandoms, including Star Trek for example, in a genre which was created by a woman. It has been people of color driving creative new takes on fantastic worlds in fanfic and insisting on diversity that has driven old guarded (by white people) creations to exciting new heights.

But it seems his indignant, self-important mind can’t understand that (helpful hint, stop feeding your ego to your head).

This is not at all uncommon within nerd culture, we all unfortunately know this by now. This is gatekeeping 101. Nobody that isn’t a cishet white male is generally allowed in the shoddy backyard tree shacks of the nerdbro elitists. And honestly, nobody wants to be in that broken piece of garbage.

To use such a heavily loaded term against a woman of color that was and continues to be fetishized by the very nerd culture she has been contributing to for over a decade, is so ridiculous that I almost took it as a joke at first. At first. But because we know, full and well, how delighted you are in your own willful ignorance about the ways of global culture that you so desperately cling to in attempts to be relevant, I couldn’t be silent dear designer. Not when a man known specifically for his fondness of gross fetish-y mousepads of women of the same race of the actress he attacked for being ‘fake’ shoves his foot in his mouth out of his own inadequacy. The idea that this actress is pretending to have an interest in things is beyond the wild. The amount of time and effort that would have to go into faking such interest, and for what? Attention? When she is already happily married? For money? When her husband is a successful superstar in the sports world? Or is this a case of entitled nerdbro jealousy that a hot chick ended up with the jock?

Regardless, this usage of heavily loaded language HAS to stop. When REAL PEOPLE are dealing with REAL EFFECTS of appropriation and genocide, like Indigenous Peoples in America are right now because of actual cultural appropriation, you don’t get to be an edgelord and use the term for kicks and giggles against a woman of color. When Black people are denied basic needs for their culture and white women are lifted up for stealing it, you don’t get to use the term. When people are having their cultures used against them and banned, so that their very liveliehoods are in danger, you don’t get to scream appropriation.

And you never will get to use that term.

So grubby little nerdbros who are pissed that an actress got a great role in a super nerdy movie don’t get to stomp and whine and cry about this anymore. You’re angry a nerdy woman of color scored a big role in a blockbuster nerd film? Toughen the hell up.

Your faves were never white anyway.

REVIEW: Helena Rose: An Intergalactic Fairytail

Helena Rose: An Intergalactic Fairytale is a beautiful, artsy 28-page comic about life, death, and what it means to live for oneself written by E. O. Levendorf and illustrated by Sonia Liao, published by EMET Comics.

Helena Rose is set on an alien world where inhabitants have flowers where hearts would be. Helena, our protag, is a member of the Rose family, but she is a little different even from them. Helena was born special, placed inside a glass box shortly afterward. As she grew, the box became smaller, encompassing only her head eventually, and she was told she could never take it off. She longs to have this removed, and when she attempts to take it off against her parent’s warnings (albeit for the sweetest reason imaginable), she learns an upsetting truth. Angry with her parents for not informing her sooner, Helena quickly devises a plan to find somewhere else to travel to in hopes of kinship and answers.

Read more at BlackGirlNerds as well

Continue reading REVIEW: Helena Rose: An Intergalactic Fairytail

REVIEW: Inside the Loop

Inside the Loop is a gritty dystopian sci-fi with medical undertones written by Cindy Tobisman and illustrated by Lynne Yoshii.

Within the first two pages, we are introduced to a grim sci-fi world that gives strong impressions of the movie The Island and the occupation of New Caprica in Battlestar Galactica (the lead, Tora, even gives this reader a heavy impression of Starbuck, and, word to the wise, I adore Starbuck). A warning, though, there is also a graphic scene early on. The art style and easy movement and flow of panels scream animatic over comics, lending to the overarching cinematic feel. I was immediately drawn in and desperate to know more about this larger-than-life story.

Read More at BlackGirlNerds as well!

Continue reading REVIEW: Inside the Loop

REVIEW: The Wendy Project

Created by Melissa Jane Osborne and Veronica Fish, EMET Comics’ series The Wendy Project is a twisty, modern adaptation of the classic Peter Pan story.  EMET Comics are comics created for women by women.

In Vol. 1, protagonist Wendy Davies is going through therapy after the apparent death of her younger brother Michael in a horrific car accident in which she and her other brother John survived. She insists, however, that Michael’s not dead but instead was spirited away by Pan himself.

Read More at BlackGirlNerds as well!

Continue reading REVIEW: The Wendy Project

Nerddom & Privilege (Or, Making Yourself Look Like an Ass)

There is an article that has recently (unfortunately) crossed my path a few times that has quite irked me. I meant to write about it sooner, but wanted to really mull it all over and try to write about it in a calm, measured way.

“I’m A Native Nerd. Are You?” has all the makings of privileged, gatekeeping snobbery right from the start. It seems as though the writer attempts to prove street cred (“As a young Mohawk Kid, growing up on Compton Blvd. in Los Angeles – yes, that Compton” Christ how gross) while proving their privilege (discussing their early access to libraries, magazine subscriptions, comic collections, even a microscope) and still misses the mark of what makes a nerd.

Continue reading Nerddom & Privilege (Or, Making Yourself Look Like an Ass)

More Nuances (this time, in activist discussions)

Sometimes, lateral oppression and/or anti-(insert type of racism or oppression here) happens. More often than not, if something is labeled as anti-certain ethnicity/race, it is.

But there are times when these terms get thrown out as a knee-jerk reaction, and this is genuinely not the issue. Sometimes it is used to shut down conversation among other oppressed individuals discussing parallel and interconnected issues (after all, oppression is interconnected and so our discussion of it should be as well). And this is very upsetting.

Now, I am not saying this to shut down legitimate concerns of anti-(ethnicity/race) discussion. Because we need to talk about this amongst all groups of oppressed people. Because, again, intersectionality. But something has been happening this week with regards to these terms that has had me rather upset, and I kind of ranted about it elsewhere before being nudged to take it here.

Continue reading More Nuances (this time, in activist discussions)

Ableism and the farce against the “casual gamer”

The gaming community, or idea thereof, is so wide and diverse it’s almost unfair to consider it a subgroup or subculture anymore (compared to, say, comic or anime nerds). There are many types of games at many skills levels. The “hardXcore” community would have the majority of the global community believe that only certain games matter, or only certain types constitute “REAL games.”

This is not only wholly incorrect, but it is also a gatekeeping tactic that is ableist in nature.

So I wish to discuss two aspects of this tonight. First, I’d like to touch briefly on how this is ableist (or discriminatory against differently-abled people). And second, I would like to discuss how to make games more accessible to as many differently-abled people as possible. It’s not enough that a game should be diverse in its content, but it should be accessible to as many diverse groups of people as well. What good is representation in a game you can’t even play?

The idea that “casual games,” or games that fall into a few categories such as pick-up-and-play (think mobile games like gem/candy/flower/insert item here- blasting type, time management games, etc), social sim games (such as a popular series or one that is about the crossing of animals), card collecting/item collecting/monster collecting games, ‘easy’ skill games (such as the mama series), party games, or skill-building/training games (art, brain training, physical fitness, etc), or purely story-driven games are not real games is a fallacy. All of these games require some amount of skill, whether it’s physical or mental, even if it is just the basic ability to press a few buttons and move a joystick or d-pad. Games can be anything fun that runs the spectrum from purely enjoyable to downright challenging.

Here is how adhering to any idea otherwise is ableist.

Not everyone has the ability, or time, to play a long-form game, a complex game, or a game that requires immense amount of mental gymnastics and hand-eye coordination. There are all different kinds of people with all sorts of different abilities and it’s time we start teaching ourselves what that means.

Sometimes a differently-abled person simply cannot sit through hours of grinding, or a 5-minute cut scene. Sometimes someone cannot engage with a high-pressure game. Some are unable or unwilling to do even basic math in RPGs with regards to armor or skill levels, or cannot follow a lengthy story arc because of short attention spans, or because they are infrequent gamers.

This is where “casual games” become a blessing. People who cannot follow lengthy story arcs as mentioned might find great enjoyment in, say, a mobile game that’s a connect-the-item type, or a basic time management game. Someone who already has a stressful life might find solace in a relaxing sim-style game with purely enjoyable social interactions (a la aforementioned adorable animal sim games). These kind of games can even be downright therapeutic for many people.

So, being exclusionary toward people who enjoy such games, for whatever the reason, has no basis other than elitism and ableism. Differently-abled people are shunned from every community every day, even their own communities that should be welcoming. If someone finds a safe place somewhere and is summarily told that they’re not welcome, it is generally abuse based on a prejudice, in this case ableism. To falsley claim that games that are (more) welcoming to differently-abled people, especially games that have provided safe spaces and have been shown therapeutic, are not “real games” (whatever that even means anymore), is so twisted and abusive it becomes hard to fathom.

This kind of overt abuse and intolerance of differently-abled people is nearly unheard of in other facets of life. I haven’t seen a shop owner declare their store is only reachable by 50 flights of stairs because “only real people who walk are allowed.” How ludicrous would that be? While ableism is still a huge facet of modern society, it is definitely worse in some circles than others, and those circles tend to overlap like the most disconcerting Venn diagrams you’ve ever seen.

Even with all these “casual games,” or what I will here on refer to as “more accessible games,” there are still aspects the game dev community at large could and should address to make them more accessible and more playable.

Some of the easiest things to toggle are in-game settings like sound volumes and text speed. But I very very rarely see settings for, say, text size (visual impairments), the ability to mute specific sound effects (misophonia), or toggles to specifically even-out all noise to a single level (no more quiet scenes or loud scenes, just all the same level). This could be immensely helpful and not just for differently-abled people. This would be useful with, say, small screens or excessively noisey/quiet environments (or even for people who don’t like/can’t handle SURPRISE JUMP-SCREAM ORCHESTRAS blaring in their ears). This alone could make games more accessible to many people.

Then there are other in-game options that could be handy, and some (but not all) games employ such as skill settings, and even “free-play” modes. I honestly feel like if every game had some sort of more-relaxed free-play mode, we’d all be much happier. Free-play style games, though unbelievably few and far between, are often very therapeutic for many individuals coping with things like anxiety, depression, and ptsd. No-pressure games are so desperately needed within the “adult” area of gaming that those who do seek them out are disappointed and relegated to, eugh, toddler games (and don’t get me wrong, these can be fun, but sometimes you want something that feels genuinely geared toward an older audiencem…specific one-word titled games with gorgeous scenery and floating orchestral arrangements come to mind).

The cute animal sim game I have mentioned is an example of a more free-form style of game, but still has flaws. The primary flaw is its dependency on real-time and how it affects in-game events adversely (like beloved characters leaving, which can be heartbreaking to someone with social anxiety who has found solace in a virtual animal friend). Perhaps some of these kind of things could be toggled on and off as well, or certain changes could be made to allow a “lock” to be put on certain characters to keep them from being removed from the game. This kind of thing wouldn’t change the appeal or gameplay whatsoever, and would again be a huge boon to the entire community. It would make a play game truly free-play and remove the intense pressure some can feel to impress a friend or keep up a friendship in the game.

There are external things that can be done to aid people as well.

The ESRB ratings are handy but can be flawed. Something can receive an M or T rating for its storyline and be otherwise devoid of any negative or adult-oriented imagery or material. Or it could be an E and have loads of cartoon violence unsuitable in some households. And while there is usually some description alongside the rating of the most common reason for the rating on the game in question, it can be nearly impossible to list everything in a game on the back in a tiny little box with tiny print (again, also ignoring how this is disadvantageous to the visually-impaired). A long-form description, therefore, would be a phenomenal option and would ideally be replete with trigger warnings on content type and specific scenes. But where to have this information so it’s handy and accessible to everyone?

Perhaps a two-fold approach, with a searchable online database, and a long-form description with the trigger warnings perhaps kept in-store behind game counters? This could allow access to nearly everyone who would wish to know whether or not that awesome suspense game you’ve been begging for might have references to some..traumatic life experiences. I know many who had to stop playing a real life game very similar to the one mentioned because there is a passing reference to some childhood trauma of one of the “empowered” lead characters that left the players in tears.

Players should not be walking blindly into a game they think they’re going to enjoy that has a low rating and still mentions or references something totally traumatic or triggering. And game makers should be striving to make games that are devoid of such things.

If game makers say they can’t possibly make a “good story” without trauma, well, perhaps you shouldn’t be making a game. If large text would “destroy the mood” you’re creating, it’s obviously not immersive enough. Because I don’t know about you, but when I’m engaged in a piece of media, even the biggest subtitles couldn’t mess it up. Because the creators of the media are just that damn good. If a “relaxed play” mode won’t compel your story forward, your writing is crap. It doesn’t take constant running and beheading to tell a damn fine story.

Games, when we boil them down, are meant to be fun for whoever is engaging with them. Some are touching stories with impressive emotional range lead only by visuals and music. Some are brain puzzles and helpful skill-building tools. Some are just downright cute.

But it’s still only some.

And if you make your game inaccessible to large portions of the population because you’re a whiny brat who refuses to put in large text, sound toggles, different play modes, or provide content info and warnings after being approached about it…? You’re an asshat and I hope all your endeavors constantly fail. It takes minimal effort to be inclusive.

And yet, somehow with the many different kinds of games out there, gaming still falls incredibly short. And so does the community.

Let’s do better.